#ifndef TEXTURES_H_
#define TEXTURES_H_

#include <GL/glut.h>
#include <iostream>
#include <vector>
#include "../render/BMPLoader.h"

using namespace std;

class Textures {
public:
	static BMPClass textureImages[4];
	static GLuint textureIds[4];
	static void initialize();

	static vector<BMPClass*> previewImages;
	static vector<GLuint> previewImageIds;
	static void pushPreview(string filePath);
};

#endif /* TEXTURES_H_ */
